About me
3D artist and game developer
Education & interests
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Software EngineeringFAST-NUCES Lahore · Expected Graduation 2030
What I work with
Blender
Modeling, lighting, materials and rendering for environments and props.
C++
Systems and game code, with a focus on clean structure and performance.
Godot
Prototyping 2D and 3D games with GDScript.
Git
Version control, pull requests and open source collaboration.
Events
Hobbies
3D art
I first got into 3D art out of curiosity about how game worlds and assets are built from scratch. Right now, I'm using Blender to build my foundation—focusing heavily on low-poly modeling, UV unwrapping, and understanding lighting and composition.
My main goal is to get comfortable creating clean, optimized assets and environment pieces for interactive games. Every project is a learning experience, whether I'm working through poly-count constraints, tweaking shaders, or experimenting with hard-surface mechanics. I'm actively building up my portfolio with small scene builds and props while constantly refining my workflow to bridge the gap between 3D modeling and real-time game engines.
Games
I’m a huge fan of games with strong design systems and mechanics. Whether it's tackling precise platforming in Hollow Knight, optimizing complex urban systems in Cities: Skylines, figuring out orbital mechanics in Kerbal Space Program, or sharpening tactical teamwork in Rainbow Six Siege, gaming is a big source of creative inspiration for me..
Gaming is an outlet for me where i can sitback and get away from the worries of life.It is an essential part of my life that helps me grow and has shaped me to become who i am.
It also started my passion for Game Development
Music
Music is my main creative outlet and focus booster. Whether I'm designing, coding, or modeling, I almost always have headphones on. I gravitate toward heavy production, distinct sound design, and raw energy—frequently listening to artists like Chaar Diwaari to stay dialed in and inspired while working.
Tech
I'm big on constantly adding new skills to my tech stack. Right now, I'm diving into 3D graphics and game development—learning 3D modeling and texturing in Blender while building mechanics and interactive systems in Godot. Next on my roadmap is expanding into Unity to get hands-on experience with industry-standard production pipelines.
Currently I am stuck in tutorials as i am still in the early learning phase.I try to be consistent so i can improve myself as fast as possible. I am trying my best and hope to become The Best Of The Best
Get in touch
Open to projects and collaborations.